	enum {
		M3cTextureFlags_None				= 0,
		M3cTextureFlags_HasMipMap			= (1 << 0),
		M3cTextureFlags_Trilinear			= (1 << 1),		// just good trilinear candidate (dither would be ok)
		M3cTextureFlags_ClampHoriz			= (1 << 2),
		M3cTextureFlags_ClampVert			= (1 << 3),
		M3cTextureFlags_PixelType			= (1 << 4),		// only used when importing
		M3cTextureFlags_Offscreen			= (1 << 5),		// this texture will never be drawn or loaded on a card
		M3cTextureFlags_Anim_PingPong		= (1 << 6),		// cycle through the anim back and forth
		M3cTextureFlags_Anim_RandomFrame	= (1 << 7),		// pick random frames
		M3cTextureFlags_Anim_RandomStart	= (1 << 8),
		M3cTextureFlags_ReceivesEnvMap		= (1 << 9),
		M3cTextureFlags_Blend_Additive		= (1 << 10),
		M3cTextureFlags_SelfIlluminent		= (1 << 11),
		M3cTextureFlags_LittleEndian		= (1 << 12),
		M3cTextureFlags_Prepared			= (1 << 13),
		M3cTextureFlags_Anim_DontAnimate	= (1 << 14),
		M3cTextureFlags_MagicShield_Blue	= (1 << 15),
		M3cTextureFlags_MagicShield_Invis	= (1 << 16),
		M3cTextureFlags_MagicShield_Daodan	= (1 << 17),
		M3cTextureFlags_ReceivesNoShade		= (1 << 18),		//Cila: it disables fog on texture (the same effect as Blend_Additive, but without alpha blending)
		M3cTextureFlags_Test				= (1 << 19)			//Cila: lightmaps...
	};